guide
Bring a game that runs in a browser. We review it, host it, and put it in front of players.
01
Put your web build in a folder with a start page (usually index.html). Compress that folder, then upload it. Godot web exports, Unity web builds, Phaser, canvas games: if it plays offline in Chrome, you're probably fine.
02
Prefer a repo and a build command? Use the free Slop Farm CLI (slopfarm on npm). It only runs the command in your committed slopfarm.json, validates the static output, uploads changed files, and submits an immutable release for review.
03
Someone on the team opens your game before strangers see it. While it's in review, only you see it under My farm. When it's approved, it shows up in the catalog. An older approved build stays live while a newer release waits in review.
04
Visitors open the game page and play right away. No app store. No install. They can upvote, leave a comment, and push good stuff up the ranks.
CLI quick start
Node 20+. No global install required. Full command reference, manifest fields, and agent prompt on the CLI docs.
npx -y slopfarm@latest login npx -y slopfarm@latest init npx -y slopfarm@latest validate --json npx -y slopfarm@latest publish --yes --json
Got something to share?
Make a free account, upload a ZIP, and we'll take it from there. Prefer a terminal? The CLI can build and publish straight from your repo. Either way, your game stays private until a person reviews it.